Gadgets Power Guides

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Current Version
2017 Gadgets Revamp
Tactics
Devices
Slip through the shadows and deploy cunning gadgets to manipulate the battlefield! Specializing in this tree grants +5% Critical Attack damage and +1 Stealth.

[Controller Role]
In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

[Player versus Player]
The following rules take effect in PVP arenas: The Health restoration effect of Anaesthetic and Power restoration effect of Battle Drone are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. No bonus vitalization is gained in Controller role. In Damage role, EMP Pulse and Paralyzing Dart will not deal heavy damage when used immediately after unstealthing or using Distract. Also in Damage role, triggering the Power refund advanced mechanic also triggers Interrupt vulnerability.
Employ a variety of wacky, devious and deadly contraptions to baffle your foes. Specializing in this tree grants +1% Critical Attack Chance and +35 Power.

[Controller Role]
In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

[Player versus Player]
The following rules take effect in PVP arenas: The Health restoration effect of Anaesthetic and Power restoration effect of Battle Drone are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. No bonus vitalization is gained in Controller role. In Damage role, EMP Pulse and Paralyzing Dart will not deal heavy damage when used immediately after unstealthing or using Distract. Also in Damage role, triggering the Power refund advanced mechanic also triggers Interrupt vulnerability.
Taser Pull
Throw a taser line around your target, damaging, stunning, and pulling it toward you

[Power Interactions]
Electrifies enemies, making them vulnerable to Electrified Power Interactions

[Control Role]
Restores Power to group members over time.

[Damage Role]
While Battle Awareness is active, enemies restore Power to you when hit by this ability; increases all damage by 35% until the hit counter resets (at least five seconds)
Fear Gas
[Vulnerable to Interrupt]
Spray fear gas to panic enemies and cause damage over time.

[Power Interactions]
Inflicts Burning on Electrified enemies; Burning or Electrified enemies will explode, while Frostbitten enemies may become encased

[Damage Role]
While Battle Awareness is active, enemies restore Power to you when hit by this ability; increases all damage by 35% until the hit counter resets (at least five seconds)
Stealth
Cloaks your movements in secrecy, enabling special stealth attacks.

Grants Multiple Abilitites:
Cuff'emp
Slap handcuffs on your target damaging and stunning it.

Surprise Attack
Catch your target off-guard, heavily damaging and knocking it down

Implosion Mine
Deploy a mine that triggers on enemy contact, emitting a graviton pulse that pulls enemies inward, damaging and stunning them.

Thermite Mine
Deploy a mine that explodes on enemy contact, damaging and knocking them down.
Defibrillator
With a jold, instantly revitalize your group's three most fatigued members, restoring Power. Also increase your Might and Precision for a short time

[Damage Role]
Increases all damage by 35% until the hit counter resets.
Bunker Buster
[Requires Level 8]
[50% Supercharge Cost]
Call down a barrage of rockets, incinerating enemies within the area. Enemies caught in the barrage can be heavily damaged, stunned, rooted, and knocked down.
Battle Display
[Requires Level 8]
[Usable While Controlled]
[Vulnerable to Interrupt]
Survey the battlefield for enemy weak points through a heads up display, and heal yourself over time.

[Damage Role]
Activating the display grants you Battle Awareness; increases all damage by 40% until the hit counter resets (at least five seconds)
Battle Drone
[Requires Level 8]
[35% Supercharge Cost]
Deploys an automated drone that bombards enemies, damaging and knocking them down. The Battle Drone also revitalizes your group, restoring power over time. When the Battle Drone is knocked out, it will instantly revitalize you and nearby group members, restoring Power.
Gauss Grenade
[Requires Level 12]
[Usable While Controlled]
[Controller Debuff]
Toss a charged grenade that zaps enemies with a high-intensity electrical burst, damaging and stunning them.

[Power Interactions]
Electrifies enemies, making them vulnerable to Electrified Power Interactions.

Frostbitten enemies take additional damage.

[Control Role]
Reduces enemy defenses.

[Damage Role]
While Battle Awareness is active, enemies restore Power to you when hit by this ability; Increases all damage by 45% until the hit counter resets (at least five seconds)
Cryo-foam
[Requires Level 12]
[Controller Debuff]
Blast subzero foam at your enemies, causing damage over time and rooting them in place

[Power Interactions]
Inflicts Burning on Electrified enemies to cause damage over time.

Inflicts Frostbite to make enemies vulnerable to freezing effects, while Frostbitten enemies may be rooted or encased.

Burning or Electrified enemies will explode.

[Control Role]
Grounds the target and reduces their ability to heal.

[Damage Role]
While Battle Awareness is active, enemies restore Power to you when hit by this ability; increases all damage by 45% until the hit counter resets (at least five seconds)
Neural Neutralizer
[Requires Level 16]
[Usable While Controlled]
Activates a protective barrier that affects nearby enemies' synaptic systems, stunning and damaging them at point-blank range

[Power Interactions]
Dazed enemies take additional damage.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Paralyzing Dart
[Requires Level 16]
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
[Controller Debuff]
Throw a dart at your target, releasing a paralyzing toxin to damage and stun it and nearby enemies.

[Power Interactions]
Dazed enemies take additional damage

Enemies take heavy damage when Paralyzing Dart is used immediately after unstealthing, using Distract, or applying three different power interactions from the following super powers:

Cryo-field, Cryo-foam, Fear Gas, Gauss Grenade, Napalm Grenade, Stasis Field, Sticky Bomb, Taser Pull, or Vortex Cannon

[Control Role]
Reduces the target's damage output and removes Damage role buffs

[Damage Role]
While Battle Awareness is active, enemies restore Power to you when hit by this ability; increases all damage by 50% until the hit counter resets (at least five seconds)
Cryo-field
[Requires Level 16]
Use an experomental hypothermic device to envelop yourself in a freezing aura that damages enemies over time. On initialization, the device also stuns and damages nearby enemies.

[Power Interactions]
Inflicts Burning on Electrified enemies to cause damage over time.

Inflicts Frostbite to make enemies vulnerable to freezing effects, while Frostbitten enemies may be rooted or encased

Burning or Electrified enemies will explode.

[Damage Role]
While Battle Awareness is active, enemies restore Power to you when hit by this ability; increases all damage by 50% until the hit counter resets (at least five seconds)
Sticky Bomb
Deploy a device that sticks to enemies and detonates, damaging your target and knocking it up into the air. Enemies near your target are stunned and knocked away

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects.

[Control Role]
Restores Power to group members over time.

[Damage Role]
While Battle Awareness is active, enemies restore Power to you when hit by this ability; Increases all damage by 35% until the hit counter resets (at least five seconds)
Intimidation
[Attack Buff]
Use an Intimidation Modulator to intimidate your foes, empowering your attacks to deal additional damage and sometimes cause enemies to cower, stunning them

[Damage Role]
While Battle Awareness is active, further empowers Paralyzing Dart and EMP Pulse to deal additional damage over time; Increases all damage by 35% until the hit counter resets (at least five seconds)
Holographic Decoy
Trigger a holographic decoy to intercept some of your incoming damage and to taunt enemies. On initialization, the deployment stuns nearby enemies.

Grants Ability:
Self-Destruct Signal
Trigger your Holographic Decoy or Suppressor Turret to self-destruct once their firing cycle ends (unless affected by irresistible control effects). Also detonates any nearby Implosion Mines or Thermite Mines.
Distract
[Usable While Controlled]
Smahs a smoke capsule that prevents incoming damage and protects against control effects for a short time. Enemies are detaunted and compelled to seek other targets.

[Damage Role]
While Battle Awareness is active, enemies restore Power to you when hit by this ability; Increases all damage by 35% until the hit counter resets (at least five seconds)
Anesthetic
[Requires Level 8]
[Usable While Controlled]
[35% Supercharge Cost]
Initialize a local anesthetic that prevents incoming damage, rapidly regenerates Health, and protect against control effects for a short time.
Suppressor Turret
[Requires Level 8]
Deploy a mobile turret armed with a range of ammunition. Hold the Suppressor Turret button for three seconds to banish it

[Power Interactions]
Inflicts Burning to make enemies vulnerable to burning effects

[Control Role]
Fires either cryogenic rounds to Frostbite enemies, making them vulnerable to freezing, stun grenades or a taser line to Electrify enemies, making them vulnerable to electrified power effects, or a Stasis Encasement to damage an enemy over time
Asphyxiation Gas
[Requires Level 8]
[Usable While Controlled]
[50% Supercharge Cost]
Deploy a canister of gas that suffocates enemies within its area of effect, stunning and causing heavy damage over time.
Vortex Cannon
[Requires Level 12]
[Controller Debuff]
Assaults the senses of your enemies with a vortex of air, light, and sound, damaging, knocking down, and possibly rooting and stunning them

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects.

Dazed enemies take additional damage

[Control Role]
Reduces the target's damage output and removes Damage role buffs.

[Damage Role]
While Battle Awareness is active, enemies restore Power to you when hit by this ability; Increases all damage by 45% until the hit counter resets (at least five seconds)
Stasis Field
[Requires Level 12]
[Controller Debuff]
Trap your target inside a force field, causing damage over time

[Power Interactions]
Crushes enemies making them vulnerable to crushing effects

[Control Role]
Reduces enemy defenses.

[Damage Role]
While Battle Awareness is active, enemies restore Power to you when hit by this ability; Increases all damage by 45% until the hit counter resets (at least five seconds)
Napalm Grenade
[Requires Level 16]
[Controller Debuff]
Toss a grenade at your enemies that explodes, knocking them down and catching them on fire.

[Power Interactions]
Inflicts Burning on enemies to cause damage over time

Frostbitten or Electrified enemies take additional damage

[Control Role]
Stuns up to two enemies, reduces the target's ability to heal.

[Damage Role]
While Battle Awareness is active, enemies restore Power to you when hit by this ability; Increases all damage by 50% until the hit counter resets (at least five seconds)
Photon Blast
[Requires Level 16]
[Vulnerable to Interrupt]
Bombard your target with a powerful photonic ray, damaging and stunning it.
If the target is below 35% health, the attack deals extra damage.

[Damage Role]
Increases all damage by 50% until the hit counter resets.
EMP Pulse
[Requires Level 16]
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
Activate an electromagnetic pulse bomb, stunning and damaging nearby enemies.

[Power Interactions]
Electrified enemies take additional damage

Enemies take heavy damage when EMP Pulse is used immediately after unstealthing, using Distract, or applying three different power interactions from the following super powers:

Cryo-field, Cryo-foam, Fear Gas, Gauss Grenade, Napalm Grenade, Stasis Field, Sticky Bomb, Taser Pull, or Vortex Cannon

[Damage Role]
While Battle Awareness is active, enemies restore Power to you when hit by this ability; Increases all damage by 50% until the hit counter resets (at least five seconds)
Surprise Attack
Catch your target off-guard, heavily damaging and knocking it down
Cuff 'em
Slap handcuffs on your target, damaging and stunning it
Implosion Mine
[Retains Stealth]
[Vulnerable to Interrupt]
Deploy a mine that triggers on enemy contact, emitting a graviton pulse that pulls enemies inward, damaging and stunning them.
Thermite Mine
[Retains Stealth]
[Vulnerable to Interrupt]
Deploy a mine that explodes on enemy contact, damaging and knocking them down.

[Power Interactions]
Inflicts Burning to cause damage over time.
Return to Normal
Restores your normal form