Ice Power Guides

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Current Version
2017 Ice Revamp
Storms
Cryogenics
Harness the power of storms to cause your enemies to ice over and freeze! Specializing in this tree grants +5% Critical Attack Damage and +25 Health.

[Tank Role]
In the Tank role, Dominance is increased by 100%. Using normal Storms powers increases your Defense and Toughness by 90% and will attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth using enemies

[Player versus Player]
The following rules take effect in PVP arenas: The Health restoration effect of Hibernation is reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Tank role, using any super power increases maximum Health by +1.45 per point of Dominance, rather than increasing Defense and Toughness.
Cryogenic powers revolve around freezing things in ice, including yourself! Specializing in this tree grants +1% Critical Attack Chance and +35 Health.

[Tank Role]
In the Tank role, Dominance is increased by 100%. Using normal Storms powers increases your Defense and Toughness by 90% and will attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth using enemies

[Player versus Player]
The following rules take effect in PVP arenas: The Health restoration effect of Hibernation is reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Tank role, using any super power increases maximum Health by +1.45 per point of Dominance, rather than increasing Defense and Toughness.
Inescapable Storm
Engulf your target and nearby enemies with a concentrated storm, damaging and dragging them toward you

[Power Interactions]
Inflicts Frostbite to make enemies vulnerable to freezing effects.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Glacier Flash
[Vulnerable to Interrupt]
Fires a beam of intense cold at your enemy, causing damage

[Power Interactions]
Enemies with Frostbite may be rooted in place and form an Icy Field damaging nearby enemies

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Arctic Gust
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
Blast your enemies with a sustained cone of frigid air, causing damage

[Power Interactions]
Enemies with Frostbite may be rooted in place and form an Icy Field damaging nearby enemies

[Damage Role]
Causes additional damage if enemies are standing in an ice field. Also causes additional damage while Ice Armor is active or when you have four or more Chill effects. Increases all damage by 35% until the hit counter resets (at least five seconds)
Freeze Wave
Blast your enemies with freezing air, damaging and knocking them down

[Power Interactions]
Enemies with Frostbite may be rooted in place and form an Icy Field damaging nearby enemies

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Blizzard
[Requires Level 8]
[50% Supercharge Cost]
Conjure a wide-spread, icy storm that stuns and encases enemies while inflicting extreme damage
Bitter Winds
[Requires Level 8]
Creates a whirling aura of wind and ice, juggling and scouring nearby enemies while protecting you from damage for a short time

[Power Interactions]
Inflicts Frostbite to make enemies vulnerable to freezing effects.

[Tank Role]
+10% Control Resistance.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Deep Freeze
[Requires Level 8]
[25% Supercharge Cost]
Encases you enemy in a block of ice, dealing damage over time.

[Power Interactions]
Crushes enemies, making them vulnerable to crushing effects.

Avalanche
[Requires Level 12]
[Vulnerable to Interrupt]
[Weapon Mastery Crit Exluded]
Unleash a barrage of ice and snow upon your enemies, causing damage

[Power Interactions]
Enemies with Frostbite may be encased and form an Icy Field damaging nearby enemies

[Damage Role]
Causes additional damage if enemies are standing in an ice field. Also causes additional damage while Ice Armor is active or when you have four or more Chill effects. Increases all damage by 45% until the hit counter resets (at least five seconds)
Shatter Restraints
[Requires Level 12]
[Usable While Controlled]
[Group Breakout]
Use the unstoppable power of ice to gain resistance against control effects, and to prevent incoming damage for a short time

[Power Interactions]
Enemies with Frostbite may be rooted in place and form an Icy Field damaging nearby enemies

[Tank Role]
Provides immunity to control effects and removes control debuffs to you and up to 7 teammates.

[Damage Role]
Damages attacking enemies for a short time; Increases all damage by 45% until the hit counter resets (at least five seconds)
Resonating Gale
[Requires Level 16]
Send a chilling gale at your enemies, damaging and knocking them down

[Power Interactions]
Enemies with Frostbite may be rooted in place and form an Icy Field damaging nearby enemies

Enemies Encased by Ice, Nature, Mental, Light, Earth or Gadgets take heavy damage

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Wintry Tempest
[Requires Level 16]
Freeze the area near your target. The icy crystals damage your target and nearby enemies. Also summon a fierce, localized storm to damage and knock down enemies near you.

[Power Interactions]
Inflicts Frostbite to make enemies vulnerable to freezing effects.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Snow Devil
[Requires Level 16]
Summons a chaotic, melee-resistant snow devil to assault enemies and toss them into the air

[Power Interactions]
Inflicts Frostbite to make enemies vulnerable to freezing effects.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Cold Snap
Rapidly cool your body temperature, damaging nearby enemies. While active, some incoming damage will be directed back at your attackers.

[Power Interactions]
Grants Chill Effect; Gaining five consecutive Chill Effects activates Ice Armor

[Tank Role]
+10% Control Resistance.

[Damage Role]
Recover Power when activating Artic Gust, Avalanche, Ice Bash, Wintry Tempest, Bitter Winds and Cold Snap. Increases all damage by 35% until the hit counter resets (at least five seconds)
Snow Ball
Heaves a sizable chunk of ice at enemies, damaging and knocking them down

[Power Interactions]
Rooted enemies take double damage; after three or more Chill Effects the snowball will explode and damage all enemies in the area.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Frost Snipe
Pierces enemies with a sharp blast of freezing energy, causing damage

[Power Interactions]
While embued with Chill Effects targeted enemies take more damage and may become rooted, while rooted enemies may be encased.

[Tank Role]
Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role taunt.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Hibernation
[Requires Level 8]
[Usable While Controlled]
[35% Supercharge Cost]
Encase yourself in a protective mound of ice that quickly heals you while knocking down enemies and protecting youself from damage.
Ice Bash
[Requires Level 8]
[Attack Buff]
Infuse your weapon with the power of ice, increasing the damage of your weapon attacks, critical strike chance, and critical damage

[Power Interactions]
Grants Chill Effect; Gaining five consecutive Chill Effects activates Ice Armor.

[Damage Role]
Cause additional damage to enemies in an area when hitting with Artic Gust and Avalanche. Increases all damage by 40% until the hit counter resets (at least five seconds)
Freeze Ray
[Requires Level 8]
[35% Supercharge Cost]
Cast an absolute-zero beam at your enemy, causing extreme damage and encasing it in a block of ice.
Frost Blast
[Requires Level 12]
[Vulnerable to Interrupt]
Blast your enemies with a torrent of jagged ice shards, stunning, damaging, and knocking them down

[Power Interactions]
Rooted, Burning, Frostbitten and Electrified enemies take additional damage

[Damage Role]
Increases all damage by 60% until the hit counter resets (at least five seconds)
Reflection
[Requires Level 12]
[Usable While Controlled]
Surround yourself with the essence of ice, causing damage to nearby enemies. Some damage from the next three attacks will be directed back at your attacker

[Power Interactions]
Grants Chill Effect; Gaining five consecutive Chill Effects activates Ice Armor; while imbued with Chill Effects enemies that hit you may become rooted, while rooted enemies may be encased

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Ice Boulder
[Requires Level 12]
Grants Ice Boulder and Ice Boulder Strike to create a huge ice chunk to throw or plummet down and damage enemies

[Power Interactions]
While imbued with Chill Effects, enemies take more damage and may become rooted, while rooted enemies may be encased

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Impaling Ice
[Requires Level 16]
[Vulnerable to Interrupt]
Impale your enemies with a vicious shard of ice, heavily damaging and knocking them down. Enemies at 35% health or below take double damage

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Ice Elemental
[Requires Level 16]
[Usable While Controlled]
[50% Supercharge Cost]
Transforms you into the embodiment of Ice, greatly enhancing role-specific stats. Ice Elemental form provides new weapon combos, and renders you immune to most Control effects.
Winter Ward
[Requires Level 16]
[Usable While Controlled]
[Group Breakout]
Surround yourself in a shield of ice, freeing yourself from control effects. For a short time, you are protected from damage, and some damage is directed back at your attacker

[Tank Role]
Provides immunity to control effects and removes control debuffs to you and up to 7 teammates. For a short time, you and up to 3 teammates are protected from damage, and some damage is directed back at attackers.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Ice Boulder
[Requires Level 12]
Summon a huge chunk of ice to hurl at your enemies, damaging and knoking them down

[Power Interactions]
While imbued with Chill Effects, enemies take more damage and may become rooted, while rooted enemies may be encased

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Ice Boulder Strike
[Requires Level 12]
Strike your enemies with an enormous hailstone from above, damaging and knoking them down

[Power Interactions]
While imbued with Chill Effects, enemies take more damage and may become rooted, while rooted enemies may be encased

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds).

Ice Changelog

Game Update 56

  • Arctic Gust
    • Damage and range was re-tuned bringing it in line with other AMs with the most damage now inflicted while within 7m of enemies.
  • Avalanche
    • Damage and range was re-tuned bringing it in line with other AMs with the most damage now inflicted while within 13m of enemies.
    • Corrected an issue where Avalanche would sometimes hit an inconsistent number of times. You should now consistently hit nine times, which is the most you would get prior to this change.
  • Impaling Ice
    • Increased the damage caused against enemies with low health. The amount of damage inflicted now increases with closer ranges.
  • Winter Ward
    • No longer tries to play local hit reactions on unaffected nearby enemies.
  • Shatter Restraints , Wintry Tempest , Bitter Winds and Resonating Gale
    • Now play local hit reactions when used against enemy characters who allow them.
  • Frostblast and Reflection
    • Local hit reactions now play on characters that allow them and the range has been adjusted to 13m from 15m.
  • Cold Snap
    • Local hit reactions now play on characters that allow them and the range has been adjusted from 10m to 13m.
  • Ice Boulder
    • Local hit reactions no longer play on your target when you summon the boulder in your hand.
  • Ice Bash
    • Damage restriction when in Tank role have been removed.
  • Bitter Winds
    • Increased damage slightly to bring it in line with other powers of its type.
  • Increased the instant damage caused by: Inescapable Storm, Freeze Wave, Glacier Flash and Resonating Gale.
  • Increased both the base instant damage and the power interaction instant damage for Snow Ball, Ice Boulder Strike and Frost Snipe.