Mental Power Guides

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Current Version
2017 Mental Revamp
Telekinesis
Illusion
Manipulate objects and enemies with the power of your mind! Specializing in this tree grants +1% Critical Attack Chance and +35 Power.

[Controller Role]
In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

[Player versus Player]
The following rules take effect in PVP arenas: Grandeur and Telekinetic Shield are less effective, reducing incoming damage by 25%. The Health restoration effect of Convalesce and the Power restoration effect of Bastion are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. No bonus Vitalization is gained in Controller role.
Create phantoms of the mind so real they can down your enemies! Specializing in this tree grants +5% Critical Attack Damage and +1 Stealth.

[Controller Role]
In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

[Player versus Player]
The following rules take effect in PVP arenas: Grandeur and Telekinetic Shield are less effective, reducing incoming damage by 25%. The Health restoration effect of Convalesce and the Power restoration effect of Bastion are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. No bonus Vitalization is gained in Controller role.
Telekinesis
Use your mind to damage your target and lift it into the air. While in the air, your enemy is helpless, and nearby objects are hurled at it.

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects

[Control Role]
Restores Power to group members over time.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Psychic Resonance
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
Heal yourself over time and begin a brief cycle of Resonance Certain abilities may amplify Resonance up to three times.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Telekinetic Push
Projects a cone of psychic energy at your enemies, damaging and knocking them down

[Power Interactions]
Enemies take additional damage when Dazed, levitated, knocked back, knocked down, juggled, rooted, or stunned or when you have Resonance

[Control Role]
Stuns enemies.

[Damage Role]
Resonance is amplified and restores Power; this ability can trigger this effect once per Resonance cycle

Increases all damage by 40% until the hit counter resets (at least five seconds)
Psychic Empowerment
Soothe minds and instantly revitalize your group's three most fatigued members, restoring Power. Also increase your Might and Precision for a short time

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Bolt Barrage
[Requires Level 8]
[50% Supercharge Cost]
Unleash a rapid-fire barrage of psychic projectiles at your enemies, heavily damaging and knocking them down.
Telekinetic Bolt
[Requires Level 8]
Direct concentrated telekinetic energy at your enemies, heavily damaging and knocking them down

[Power Interactions]
Enemies take additional damage when Dazed, levitated, knocked back, knocked down, juggled, rooted, or stunned or when you have Resonance

[Control Role]
Stuns enemies.

[Damage Role]
Resonance is amplified and restores Power; this ability can trigger this effect once per Resonance cycle

Increases all damage by 40% until the hit counter resets (at least five seconds)
Bastion
[Requires Level 8]
[Usable While Controlled]
[50% Supercharge Cost]
Protect yourself and seven other group members from incoming damage and restores Power Over Time. While active, some incoming damage will be directed back at your attackers.
Cryokinesis
[Requires Level 12]
[Controller Debuff]
Direct a piercing cold thought at your target, damaging and rooting it in place. Enemies near your target are damaged and may be rooted as well

[Power Interactions]
Dazed enemies take additional damage and may get knocked down.

Inflicts Frostbite to make enemies vulnerable to freezing effects; may encase Frostbitten enemies

[Control Role]
Reduces the target's damage output and removes Damage role buffs.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Thought Bubble
[Requires Level 12]
[Controller Debuff]
Trap your target within their own mind, encasing them in a psychic bubble and causing damage over time

[Power Interactions]
Crushes enemies, making them vulnerable to crushing effects

[Control Role]
Reduces Enemy Defenses.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Pyrokinesis
[Requires Level 16]
[Controller Debuff]
Use extrasensory projection to force your target to burst into flames, stunning and damaging it over time

[Power Interactions]
Inflicts Burning to cause damage over time.

Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage.

Enemies in Ice, Nature, Mental, Light, Earth or Gadgets encasements will explode and damage other enemies

[Control Role]
Reduces the target's ability to heal.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Mass Levitation
[Requires Level 16]
[Vulnerable to Interrupt]
Use the power of your mind to levitate your enemies, damaging stunning, and holding them helplessly in the air.

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects

Amplified Resonance returns to normal beginning new cycle

[Damage Role]
Damage increases by Amplified Resonance

Increases all damage by 50% until the hit counter resets (at least five seconds)
Telekinetic Shield
[Requires Level 16]
[Usable While Controlled]
Surrounds yourself with a telekinetic barrier, preventing incoming damage for a short time

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Terror Tendrils
[Weapon Mastery Crit Excluded]
Release a triad of tentacular orbs to damage your enemies

[Power Interactions]
Inflicts Terror to make enemies vulnerable to Terrorized Power Interactions.

[Control Role]
Stuns enemies, and restores Power to group members over time.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Grandeur
[Usable While Controlled]
Fills nearby enemies with awe, preventing incoming damage and protecting yourself against control effects for a short time. Enemies are detaunted and compelled to seek other targets

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Psychic Shock
Convince your enemies they are being electrocuted, damaging and stunning them

[Power Interactions]
Electrifies enemies, making them vulnerable to Electrified Power Interactions

Enemies take additional damage when Terrified or when you have Resonance

[Damage Role]
Resonance is amplified and restores Power; this ability can trigger this effect once per Resonance cycle

Increases all damage by 40% until the hit counter resets (at least five seconds)
Invisibility
Shroud your movements, enabling special ambush attacks

Grants Multiple Abilities:
Ambush: Pain Blast
Inflict sudden, psychic damage on your target, knocking it down

Ambush: Sleep
Force your target to sleep, damaging and stunning it.
Mass Hysteria
[Requires Level 8]
[50% Supercharge Cost]
Become a horrifying phantasm, surrounded by apparitions that will defend you. This form provides an increased critical attack chance and critical attack damage

[Power Interactions]
Inflicts Terror to make enemies vulnerable to Terrorized Power Interactions.
Phantom Flames
[Requires Level 8]
[Controller Debuff]
Burn the psyches of your enemies, damaging and stunning them

[Power Interactions]
Inflicts Burning to cause damage over time

Enemies take additional damage when Terrified or when you have Resonance

[Control Role]
Reduces enemy defenses.

[Damage Role]
Resonance is amplified and restores Power; this ability can trigger this effect once per Resonance cycle

Increases all damage by 40% until the hit counter resets (at least five seconds)
Convalesce
[Requires Level 8]
[Usable While Controlled]
[35% Supercharge Cost]
Fortify your mind against attacks, preventing incoming damage, rapidly regenerating Health, and protecting yourself against control effects for a short time
Menace
[Requires Level 12]
[Attack Buff]
Become terrifying, empowering your attacks to deal additional damage and sometimes cause enemies to panic in fear

[Power Interactions]
Terrified enemies take additional damage

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Horrific Visage
[Requires Level 12]
[Controller Debuff]
Disturb your target at its very core, damaging it and twisting it into a monster that cannot defend itself

[Control Role]
Reduces the target's ability to Heal

Enemies that get near the target are stunned and can become twisted as well.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)

[Player versus Player]
Does not form change PVP opponents
Stuns and grounds opponents
Terrorize
[Requires Level 16]
[Vulnerable to Interrupt]
[Controller Debuff]
Overload your target with fright, damaging and stunning it, then damaging it again, which induces panic
If the target is below at 35% health, the attack deals extra damage

[Power Interactions]
Inflicts Terror to make enemies vulnerable to Terrorized Power Interactions.

[Control Role]
Reduces the target's damage output and removes Damage role buffs.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Mass Terror
[Requires Level 16]
[Vulnerable to Interrupt]
Inflicts debilitating fear upon your enemies, stunning and damaging them over time

[Power Interactions]
Inflicts Terror to make enemies vulnerable to Terrorized Power Interactions.

Amplified Resonance returns to normal beginning new cycle.

[Control Role]
Panics enemies

[Damage Role]
Damage increases by Amplified Resonance with even greater effect on nearby enemies.

Increases all damage by 50% until the hit counter resets (at least five seconds)
Reflect Pain
[Requires Level 16]
[Usable While Controlled]
Form a psychic bond, and deflect incoming damage back at your target

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Ambush: Sleep
Force your target to sleep, damaging and stunning it
Ambush: Pain Blast
Inflict sudden, psychic damage on your target, knocking it down
Return to Normal
Restores your normal form

Mental Changelog

Game Update 56

  • Mass Terror
    • Increased damage at mid-range and causes further increased damage within 7m of your target.
  • Mass Levitation
    • Increased damage at long range and causes further increased damage within 13m of your target.
  • Horrific Visage
    • Increased base damage.
  • Phantom Flames
    • Increased base and power interaction damage.
  • Terror Tendrils
    • Increased base damage.
  • Psychic Shock
    • Increased base and power interaction damage.
  • Terrorize
    • Increased base damage and increased low health bonus damage, scaling with range.
  • Cryokinesis
    • Increased base and power interaction damage.
  • Pyrokinesis
    • The additional DoT damage applied when your target is Dazed or Helpless now also applies when you have Psychic Resonance.
  • Telekinetic Bolt
    • Increased base and power interaction damage.
  • Telekinetic Push
    • Increased base and power interaction damage.
  • Psychic Resonance
    • The Power recovery effect applied by Psychic Resonance now triggers Power regeneration over time, rather than instant Power returns.