Munitions Power Guides

34,903 views
Guts
Glory
Lay waste to the battlefield and any enemies that happen to be there with military-grade ordnance! Specializing in this tree grants +1% Critical Attack Chance and +35 Power.

[Controller Role]
In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

[Player versus Player]
The following rules take effect in PVP arenas: Survival is less effective, reducing incoming damage by 25%. The Health restoration and Power restoration effects of MRE and Active Protection System are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. No bonus Vitalization is gained in Controller role.
Knowledge of up-and-coming prototype artillery is half of the battle. Specializing in this tree grants +5% Critical Attack Damage and +10 Vitalization.

[Controller Role]
In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

[Player versus Player]
The following rules take effect in PVP arenas: Survival is less effective, reducing incoming damage by 25%. The Health restoration and Power restoration effects of MRE and Active Protection System are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. No bonus Vitalization is gained in Controller role.
Chain Grenade Launcher
Fire two grenades strung together by a chain at your target, damaging and stunning it. After a short time, the grenades will explode causing your target and nearby enemies to be damaged and knocked down

[Power Interactions]
Inflicts Burning to cause damage over time

[Control Role]
Stuns enemies that are knocked down and Restores power to group members over time

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Rocket
Grants Rocket Jump and Rocket Retreat to fire a rocket at the ground in front of you, propelling you forward or backward as well as damaging and knocking down nearby enemies. Rocket Retreat gives you damage absorption for a short time

[Power Interactions]
Burning or Graviton-Charged enemies will explode

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Pump Action Shotgun
Blast a cone of pellets at enemies in front of you, damaging and pushing them back. Tap melee up to three times following the initial shot to blast the enemies again, damaging and possibly knocking them down. Damage is decreased at range.

[Power Interactions]
Burning enemies take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Chain Gun
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
Blanket the area with gunfire, damaging, pushing back, stunning, and potentially juggling your enemies

[Power Interactions]
Burning enemies take additional damage

While Bullet Frenzy is active this attack is a Block Breaker and enemies take heavy damage that is further enhanced when at close range

[Damage Role]
Activates Bullet Frenzy when used following 4 seconds of performing this and two other abilities that can grant Bullet Frenzy.

Restores power when you have Eye of the Tiger and refreshes it for a short time; increases all damage by 35% until the hit counter resets (at least five seconds)
Mounted Turret
[Requires Level 8]
[25% Supercharge Cost]
Cutdown all opponents in front of you with suppressing fire, dealing damage, stunning, and knocking them down. While using the turret some of your incoming damage is absorbed

[Damage Role]
Refreshes Eye of the Tiger and Bullet Frenzy for a short time
Killer Instincts
[Requires Level 8]
[Attack Buff]
You are beast! Get hyped for battle, increasing your Might and Critical Strike Chance.

[Damage Role]
Grants you Eye of the Tiger; increases all damage by 40% until the hit counter resets (at least five seconds)
MRE
[Requires Level 8]
[Usable While Controlled]
[35% Supercharge Cost]
Crack open a ready to eat field ration, preventing incoming damage, rapidly regenerating Health, and protecting yourself against control effects for a short time.
Rocket Launcher
[Requires Level 12]
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
[Controller Debuff]
Shoot a rocket at your target, dealing damage and knocking down it and other nearby enemies

[Power Interactions]
Burning or Graviton-Charged enemies will explode

While Bullet Frenzy is active this attack is a Block Breaker and enemies take heavy damage that is further enhanced when at close range

[Control Role]
Stuns enemies that are knocked down and reduces the target's ability to heal

[Damage Role]
Activates Bullet Frenzy when used following 4 seconds of performing this and two other abilities that can grant Bullet Frenzy.

Restores power when you have Eye of the Tiger and refreshes it for a short time; Increases all damage by 45% until the hit counter resets (at least five seconds)
Five-Barrel Minigun
[Requires Level 12]
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
[Controller Debuff]
Spray all the bullets, damaging, pushing back, stunning, and potentially juggling your enemies

[Power Interactions]
Burning enemies take additional damage

While Bullet Frenzy is active this attack is a Block Breaker and enemies take heavy damage that is further enhanced when at close range

[Control Role]
Reduces enemy defenses

[Damage Role]
Activates Bullet Frenzy when used following 4 seconds of performing this and two other abilities that can grant Bullet Frenzy.

Restores power when you have Eye of the Tiger and refreshes it for a short time; Increases all damage by 45% until the hit counter resets (at least five seconds)
50 Cal
[Requires Level 16]
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
Shoot a single explosive tipped round, dealing damage to your target and nearby enemies

[Power Interactions]
Inflicts Burning to cause damage over time

While Bullet Frenzy is active this attack is a Block Breaker and enemies take heavy damage that is further enhanced when at close range

[Damage Role]
Activates Bullet Frenzy when used following 4 seconds of performing this and two other abilities that can grant Bullet Frenzy.

Restores power when you have Eye of the Tiger and refreshes it for a short time; Increases all damage by 50% until the hit counter resets (at least five seconds)
Mini-Nuke
[Requires Level 16]
[Controller Debuff]
Call in the heavy ordnance and drop a powerful bomb on your target and nearby enemies, dealing damage and knocking them down

[Power Interactions]
Burning enemies take additional damage

[Control Role]
Reduces the target's damage output and removes Damage Role buffs

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Shrapnel Grenade Launcher
[Requires Level 16]
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
Launch a series of grenades at your target that will explode shrapnel at nearby enemies, damaging and knocking them down.

[Power Interactions]
Burning enemies take additional damage

While Bullet Frenzy is active this attack is a Block Breaker and enemies take heavy damage that is further enhanced when at close range

[Damage Role]
Activates Bullet Frenzy when used following 4 seconds of performing this and two other abilities that can grant Bullet Frenzy.

Restores power when you have Eye of the Tiger and refreshes it for a short time; Increases all damage by 50% until the hit counter resets (at least five seconds)
Laser Net Launcher
Shoot high velocity projectile that deploys a laser net, damaging, grounding, and stunning your target.

[Power Interactions]
Inflicts Burning to cause damage over time

Graviton-Charged enemies take extra damage

[Control Role]
Restores Power to group members over time

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Railguns
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
Use your two railguns to fire bolts at enemies in front of you, dealing damage and knocking them down.

[Power Interactions]
Causes enemies to become Graviton-Charged, making them vulnerable to future fluctuations in gravity

While Bullet Frenzy is active this attack is a Block Breaker and enemies take heavy damage that is further enhanced when at close range

[Damage Role]
Activates Bullet Frenzy when used following 4 seconds of performing this and two other abilities that can grant Bullet Frenzy.

Restores power when you have Eye of the Tiger and refreshes it for a short time; Increases all damage by 35% until the hit counter resets (at least five seconds)
Reload
Make sure your team is well supplied, instantly revitalizing your group's three most fatigued members, restoring Power. Also increase your Might and Precision for a short time

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Survival
[Usable While Controlled]
Remember your survival training, preventing incoming damage and protecting yourself against control effects for a short time. Enemies are detaunted and compelled to seek other targets.

[Damage Role]
Grants you Eye of the Tiger; increases all damage by 35% until the hit counter resets (at least five seconds)
Active Protection System
[Requires Level 8]
[Usable While Controlled]
[50% Supercharge Cost]
Initialize a prototype APS, shielding yourself and your group members, preventing incoming damage and restoring Power over Time
Biggun
[Requires Level 8]
[50% Supercharge Cost]
Shoot a massive bolt of energy that will deal heavy damage to enemies. Some low rank enemies may be completely obliterated.

[Power Interactions]
Causes enemies to become Graviton-Charged, making them vulnerable to future fluctuations in gravity

[Damage Role]
Refreshes Eye of the Tiger and Bullet Frenzy for a short time

Particle Gun
[Requires Level 12]
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
Shoot your target with a high intensity energy beam, damaging and stunning it. Enemies near your target will also take damage.

[Power Interactions]
Graviton-Charged enemies take additional damage

While Bullet Frenzy is active this attack is a Block Breaker and enemies take heavy damage that is further enhanced when at close range

[Control Role]
Grounds the target

[Damage Role]
Activates Bullet Frenzy when used following 4 seconds of performing this and two other abilities that can grant Bullet Frenzy.

Restores power when you have Eye of the Tiger and refreshes it for a short time; Increases all damage by 45% until the hit counter resets (at least five seconds)
Multi-Net Launcher
[Requires Level 12]
[Controller Debuff]
Shoot a high velocity projectile that explodes and deploys high density netting, damaging and stunning enemies. Tap or Hold range following the initial shot to deal damage and pull your netted target or multiple netted enemies to you

[Power Interactions]
Causes enemies to become Graviton-Charged, making them vulnerable to future fluctuations in gravity

Graviton-Charged enemies take additional damage

[Control Role]
Reduces the target's ability to heal

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Flak Cannon
[Requires Level 12]
[Controller Debuff]
Spray searing hot shrapnel at your target and nearby enemies, damaging and knocking them down

[Power Interactions]
Inflicts Burning to cause damage over time

[Control Role]
Stuns enemies that are knocked down, reduces the target's damage output, and removes Damage role buffs

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
'Splosion
[Requires Level 16]
[Weapon Mastery Crit Excluded]
Get some! Set off a localized explosive to hit enemies near you, dealing damage and knocking them down

[Power Interactions]
Burning or Graviton-Charged enemies take additional damage

Enemies take heavy damage while Bullet Frenzy is active

[Damage Role]
Activates Bullet Frenzy when used following 4 seconds of performing this and two other abilities that can grant Bullet Frenzy.

Restores power when you have Eye of the Tiger and refreshes it for a short time; Increases all damage by 50% until the hit counter resets (at least five seconds)
Smoke Grenade Launcher
[Requires Level 16]
[Controller Debuff]
Launch a smoke grenade to impair visibility for your target and nearby enemies, damaging and stunning them

[Power Interactions]
Burning enemies take additional damage

[Control Role]
Reduces enemy defenses

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Small Package
[Requires Level 16]
[Vulnerable to Interrupt]
Use a tiny yet effective weapon to blast your target with a large energy beam, damaging and stunning it
If the target is below 35% health, the attack deals extra damage

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Rocket Retreat
Get the hell out of Dodge and fire a rocket at the ground in front of you, damaging and knocking down nearby enemies. You are propeled backwards and gain damage absorption for a short time.

[Power Interactions]
Burning or Graviton-Charged enemies will explode

[Control Role]
Stuns enemies that are knocked down

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Rocket Jump
Fire a rocket at the ground in front of you, damaging and knocking down nearby enemies. You are propelled forwards and gain damage absorption for a short time

[Power Interactions]
Burning or Graviton-Charged enemies will explode

[Control Role]
Stuns enemies that are knocked down

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)

Munitions Changelog

Game Update 58

  • Increased the instant and Power Interaction damage caused by:
    • Flak Cannon
    • Laser Net Launcher
    • Multi-Net Launcher
    • Particle Gun
    • Railguns
    • Smoke Grenade Launcher
    • 'Splosion
    • Chain Gun
    • Shrapnel Grenade Launcher
    • Rocket Launcher
    • Rocket Jump
    • Pump Action Shotgun
    • Five-Barrel Mini-Gun
  • Bullet Frenzy Advanced Mechanic
    • The damage caused by the Bullet Frenzy advanced mechanic increases based on how close you are to your target. You cause the most damage at short range which is inside of 7m, medium damage between 7 and 13m and the least damage at long range which is beyond 13m.
    • Bullet Frenzy no longer silently fails if you accidentally use an ability too early (this could happen with certain rotations if you were fast). Instead, all Bullet Frenzy abilities now have a standard cooldown of 3.5 seconds. When Bullet Frenzy becomes active, any ability that can take advantage of Bullet Frenzy may be used.
    • While in Combat Bullet Frenzy becomes active after 1.5 seconds instead of four seconds.
    • Increased the duration of Bullet Frenzy slightly, allowing a brief moment to recover before the effect fades.
    • Removed any damage restrictions allowing full Advanced Mechanic damage in the Control role.