Rage Power Guides

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Anger
Punishment
Anger powers allow you to eradicate your enemies through blind rage. Specializing in this tree grants +5% Critical Attack Damage and +35 Health.

[Tank Role]
In the Tank role, Dominance is increased by 100%. Using super powers increases your total Health by two-thirds of your Dominance for each nearby enemy. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth-using enemies

[Player versus Player]
The following rules take effect in PVP arenas: Redirected Rage is less effective, reducing incoming damage by 25%. The Health restoration effect of Infuriate, Relentless Anger and Sever Punishment are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Tank role, using any super powers near an enemy increases maximum Health by +1.45 per point of Dominance.
Punishment powers allow you to defer incoming damage and share your rage with your allies. Specializing in this tree grants +1% Critical Attack Chance and +25 Health.

[Tank Role]
In the Tank role, Dominance is increased by 100%. Using super powers increases your total Health by two-thirds of your Dominance for each nearby enemy. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth-using enemies

[Player versus Player]
The following rules take effect in PVP arenas: Redirected Rage is less effective, reducing incoming damage by 25%. The Health restoration effect of Infuriate, Relentless Anger and Sever Punishment are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Tank role, using any super powers near an enemy increases maximum Health by +1.45 per point of Dominance.
Rage Blast
Hit your target with a concentrated energy blast, damaging and knocking it down. You receive healing equal to a portion of the damage dealt

[Tank Role]
Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standar Tank Role taunt.

[Damage Role]
Extends the duration of a Savage state; increases all damage by 35% until the hit counter resets (at least five seconds)
Channel Hate
[Vulnerable to Interrupt]
Focus a beam of pure hatred on your target, damaging and stunning it. You receive healing equal to a portion of the damage dealt.

[Damage Role]
Extends the duration of a Savage state; iIncreases all damage by 35% until the hit counter resets (at least five seconds)
Relentless Anger
[Usable While Controlled]
Make your blood boil, causing damage to enemies equal to a portion of your outgoing Rage Combo and weapon damage. Heal back all damage taken for 8 seconds, after which you suffer from Rage Crash causing all healed damage to instantly return

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Violence
Absorb all nearby rage to produce a violent outburst, damaging and knocking down nearby enemies. You are left with a scouring aura that damages enemies that dare to get close to you. Hold Melee immediately to cancel this ability and perform a Precision based version of Violence

[Tank Role]
While the effects of this ability are active, damage caused by Rage Crash is significantly reduced

[Damage Role]
Extends the duration of a Savage state; increases all damage by 35% until the hit counter resets (at least five seconds)
Mangle
[Requires Level 8]
[35% Supercharge Cost]
Create vicious construct chains and violently spin them around you, dealing heavy damage and knocking down nearby enemies. Also grants protection against control effects and lowers your enemy's resistence to control effects for a short time.

[Damage Role]
Extends the duration of a Savage state
Eviscerating Chain
[Requires Level 8]
Skewer your target with a light construct chain, damaging and pulling it toward you. While performing this attack or combo, damage caused by Rage Crash is ignored, and if the target is bellow 35% health, it deals extra damage

[Power Interactions]
Enemies suffering from Plasma Burn take extra damage.

[Rage Combo]
[Vulnerable to Block]
Hold Melee: Eviscerate
Slash your target and nearby enemies dealing damage, stunning, and juggling them. Causes increased damage while in a Savage state.

While in damage role, hitting enemies with Eviscerate puts you in a Savage state.

[Damage Role]
Restores power and extends the duration of a Savage state; increases all damage by 40% until the hit counter resets (at least five seconds)
Berserk
[Requires Level 8]
[50% Supercharge Cost]
[Usable While Controlled]
Focus your hate, causing all damage you deal to be dealt again to nearby enemies for a short time.

[Damage Role]
Extends the duration of a Savage state
Without Mercy
[Requires Level 12]
[Usable While Controlled]
Your endless rage cannot be contained, causing you to punch a void of mercy into the world beneath your feet. Enemies caught in the void are damaged, knocked down and pulled toward its center. You receive healing equal to a portion of the damage dealt.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Lacerate
[Requires Level 12]
[Vulnerable to Block]
Create a construct blade and swing it around to damage and knock down nearby enemies. Hold Melee immediately to cancel this ability and perform a Precision based version of Lacerate

[Tank Role]
While the effects of this ability are active, damage caused by Rage Crash is significantly reduced

[Damage Role]
Extends the duration of a Savage state; increases all damage by 45% until the hit counter resets (at least five seconds)
Ferocity
[Requires Level 16]
[Usable While Controlled]
[Group Breakout]
Seethe with anger to increase your Precision and gain resistance against control effects for a short time.

[Tank Role]
Provides immunity to control effects and removes control debuffs to you and up to 7 teammates

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Outrage
[Requires Level 16]
Lunge forward, swinging a massive construct flail at any enemies in your path, damaging and stunning them. While performing this attack or combo, damage caused by Rage Crash is ignored, and when your health is below 50%, enemies will take extra damage

[Power Interactions]
Enemies suffering from Plasma Burn take extra damage.

[Rage Combo]
[Vulnerable to Block]
Hold Melee: Extra Measure
Execute a second lunging strike at your target, damaging and knocking it and nearby enemies down. Causes increased damage while in a Savage state.

While in damage role, hitting enemies with Extra Measure puts you in a Savage state

[Damage Role]
Restores power and extends the duration of a Savage state; increases all damage by 50% until the hit counter resets (at least five seconds)
Galling Eruption
[Requires Level 16]
Disgorge blistering plasma all around you, damaging enemies caught in the pool. Hold Melee immediately to cancel this ability and perform a Precision based version of Galling Eruption.

[Power Interactions]
Inflicts Plasma Burn making enemies vulnerable to plasma attacks

[Tank Role]
Damage caused by Rage Crash is significantly reduced while standing in plasma.

[Damage Role]
Extends the duration of a Savage state; increases all damage by 50% until the hit counter resets (at least five seconds)
Ragebringer
Smother your target and nearby enemies in rage energy, damaging and dragging them toward you. You receive healing equal to a portion of the damage dealt.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Revenge
Viciously slash and leap at your enemies, damaging and knocking them down. While performing this attack or combo, damage caused by Rage Crash is ignored

[Rage Combo]
[Vulnerable to Block]
Hold Melee: Revenge Spin
Continue ferociously lunging at your enemies, damaging and knocking them down. Causes increased damage while in a Savage state.

While in damage role, hitting enemies with Revenge Spin puts you in a Savage state.

[Damage Role]
Restores power and extends the duration of a Savage state; increases all damage by 35% until the hit counter resets (at least five seconds)
Severe Punishment
[Usable While Controlled]
Your thirst for vengeance puts you in an unstoppable frenzy, healing back all damage taken for 8 seconds, after which you suffer from Rage Crash causing all healed damage to instantly return. You gain +10% Control Resistance and +10% Health.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Remorseless Recovery
Your connection to the red light of rage allows you to manipulate incoming damage. You receive healing equal to a portion of the damage dealt to enemies from your weapon attacks or Rage Combos

[Tank Role]
While the effects of this ability are active, damage caused by Rage Crash is significantly reduced.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Vindictive
[Requires Level 8]
[7.5%/sec Supercharge Cost]
[Usable While Controlled]
While in the single-minded state, you heal back all damage taken and are immune to Rage Crash. Press the Vindictive button again to toggle this effect off.
Ire
[Requires Level 8]
[Usable While Controlled]
[Group Breakout]
Focus your seething anger, freeing yourself from control effects and healing yourself instantly

[Tank Role]
Provides immunity to control effects and removes control debuffs to you and up to 7 teammates.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Infuriate
[Requires Level 8]
[35% Supercharge Cost]
[Usable While Controlled]
Snare your rage and increase yours and up to 3 group members' critical attack chance and critical attack damage. You and up to 3 group members receive healing equal to a portion of the damage dealt from their attacks. Provides you with resistance to control effects for a short time.

[Damage Role]
Extends the duration of a Savage state
Frenzy
[Requires Level 12]
Mercilessly claw at nearby enemies, lowering their resistance to control effects, damaging and knocking them down.

[Power Interactions]
Enemies suffering from Plasma Burn take extra damage

[Rage Combo]
[Vulnerable to Block]
Tap Melee (x5): Frenzy
Subsequent frenzy combo attacks are faster than the last. Causes increased damage while in a Savage state.

While in damage role, hitting enemies with the final Frenzy attack puts you in a Savage state

[Damage Role]
Restores power and extends the duration of a Savage state; Increases all damage by 45% until the hit counter resets (at least five seconds)
Dreadful Blast
[Requires Level 12]
Blast multiple enemies at range, damaging and knocking them down. While performing this attack or combo, damage caused by Rage Crash is ignored

[Power Interactions]
Enemies suffering from Plasma Burn take extra damage.

[Rage Combo]
[Vulnerable to Interrupt]
Hold Range: Dreadful Explosion
Continue attacking to cause additional damage to enemies at range. Causes increased damage while in a Savage state.

While in damage role, Hold Range after the first Rage Combo for an additional attack that will put you in a Savage state

[Damage Role]
Restores power and extends the duration of a Savage state; increases all damage by 45% until the hit counter resets (at least five seconds)
Plasma Retch
[Requires Level 16]
[Vulnerable to Interrupt]
Spew caustic plasma on enemies, causing damage over time. While performing this attack, damage caused by Rage Crash is ignored.

[Power Interactions]
Inflicts Plasma Burn making enemies vulnerable to plasma attacks.

[Damage Role]
Extends the duration of a Savage state; Increases all damage by 50% until the hit counter resets (at least five seconds)
Redirected Rage
[Requires Level 16]
[Usable While Controlled]
Construct a shield from the essence of rage, preventing incoming damage. Some damage may be directed back at your attacker

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Bloodlust
[Requires Level 16]
[Attack Buff]
Share your bloodlust, increasing Precision and critical strike chance for yourself and up to 3 group members.

[Tank Role]
While the effects of this ability are active, damage caused by Rage Crash is significantly reduced.

[Damage Role]
Extends the duration of a Savage state; Increases all damage by 50% until the hit counter resets (at least five seconds)

Rage Changelog

Game Update 58

  • Increased the instant and Power Interaction damage caused by the following abilities when used from the tray:
    • Eviscerating Chain
    • Outrage
    • Rage Blast
    • Without Mercy
    • Dreadful Blast
    • Frenzy
    • Ragebringer
    • Revenge
  • Removed any damage restrictions to allow full Advanced Mechanic damage to be performed while in the Tank role.
  • Increased the duration of the Savage state to three seconds to allow a chance to recover from interruption.
  • Plasma Retch now causes additional damage over time when applied while in a Savage state. This additional damage over time effect does not stack with Galling Eruption.
  • Dreadful Blast now causes increased damage, with the most damage caused being caused within 13m of a target.
  • Melee Rage Combos now share the same damage potential as other short rage Advanced Mechanics.