Sorcery Power Guides

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Current Version
2017 Sorcery Revamp
Destiny
Summoning
Master universal metaphysical laws to bring enemies to their end and see allies to victory! Specializing in this tree grants +5% Critical Attack damage and +5% Critical Healing magnitude.

[Healing Role]
In the Healing role, All Health restoration and damage prevention effects you trigger are increased by 65%.

[Player versus Player]
The following rules take effect in PVP arenas: Boon of Souls is less effective, reducing incoming damage by 25%. Offering and Ritualistic Word does not shield your pet. The Health restoration and Power restoration effects of Transcendence are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased by 25%.
Harness the souls of fallen foes to increase your power and call forth powerful entities and objects to do your bidding! Specializing in this tree grants +1% critical attack chance and +2% critical healing chance.

[Healing Role]
In the Healing role, All Health restoration and damage prevention effects you trigger are increased by 65%.

[Player versus Player]
The following rules take effect in PVP arenas: Boon of Souls is less effective, reducing incoming damage by 25%. Offering and Ritualistic Word does not shield your pet. The Health restoration and Power restoration effects of Transcendence are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased by 25%.
Condemn
Inflict a powerful curse that stuns your target and causes damage over time

[Power Interactions]
Depending on your role, inflicts Bad Karma so that enemy attacks either heal their targets or damage their own allies.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Rejuvenate
[Priority Heal]
Use your connection to the supernatural to instantly restore Health to yourself and the most injured group member

[Power Interactions]
Grants Golden Soul Aura that increases healing critical chance by 10%

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Soul Siphon
Cast a cone-shaped spell that damages and pulls enemies toward you, draining their souls

[Power Interactions]
Depending on your role, inflicts Bad Karma so that enemy attacks either heal their targets or damage their own allies.

[Healer Role]
Heals you and your allies; grants Golden Soul Aura that increases healing critical chance by 10%

[Damage Role]
Grants Red Soul Aura by accessing the souls of enemies defeated; increases all damage by 35% until the hit counter resets (at least five seconds)
Vengeance
Direct a desctructive beam of magical energy at your target, damaging and knocking it down

[Power Interactions]
Enemies afflicted with Bad Karma take extra damage; hitting an enemy afflicted with Bad Karma grants Golden Soul Aura that increases critical healing chance by 10%.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Polymorph
[Requires Level 8]
[25% Supercharge Cost]
Polymorph your target into a harmless animal for a short time damaging it. It cannot fight back, and it restores Health to any of your allies that strike it

[Player versus Player]
Does not form change PVP opponents
Stuns and grounds opponents
Karmic Backlash
[Requires Level 8]
[Usable While Controlled]
Conjure a magical explosion that knocks down your target and damages nearby enemies.

[Power Interactions]
Depending on your role, inflicts Bad Karma so that enemy attacks either heal their targets or damage their own allies.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Baleful Transmogrification
[Requires Level 8]
[50% Supercharge Cost]
Hex your enemies, heavily damaging, stunning, rooting, and turning them into pitiful beasts. Those caught in the effect are damaged over time.

[Player versus Player]
Does not form change PVP opponents
Stuns and grounds opponents
Invocation of Renewal
[Requires Level 12]
[Vulnerable to Interrupt]
Invoke the arcane, knocking down nearby enemies and restoring Health to yourself and nearby allies over time. Group members below 35% health will be healed more quickly

[Power Interactions]
Grants Golden Soul Aura that increases healing critical chance by 10%

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Weapon of Destiny
[Requires Level 12]
[Attack Buff]
Imbue your weapon with threads of magic, causing your weapon attacks to deal additional damage.

[Power Interactions]
Depending on your role, inflicts Bad Karma so that enemy attacks either heal their targets or damage their own allies; enemies with Bad Karma may be Polymorphed into harmless animals.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)

[Player versus Player]
Does not form change PVP opponents
Stuns and grounds opponents
Circle of Destiny
[Requires Level 16]
Create arcane sigils that invoke powerful magical effects dependent on your role

Grants Multiple Abilities:
Circle of Protection
In Healing role, conjure a glowing sigil beneath your target, continuously healing any allies that seek refuge upon it

Circle of Destruction
Conjure a glowing sigil beneath your target, continuously damaging any enemies that dare tread upon it.

[Power Interactions]
Polymorphed and Bad Karma affected enemies are snared and take damage over time

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Arbiter of Destiny
[Requires Level 16]
[Usable While Controlled]
[50% Supercharge Cost]
Transforms you into the ultimate agent of Destiny by imbuing all Destiny powers with inexhaustible power. Weapon attacks are not usable in this form.
Final Ruin
[Requires Level 16]
Bombard your target with arcane enery, damaging and knocking it down
If the target is bellow 35% health the attack deals extra damage.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Summon Guardian
Summons a defensive Guardian to damage, stun, and knockdown your enemies. If your health drops below 50%, it will taunt enemies. Hold the Summon Guardian button for three seconds to banish it.

[Power Interactions]
Grants Red Soul Aura by accessing the souls of defeated enemies
Boon of Souls
[Usable While Controlled]
Surround yourself and up to 3 group members inside protective barriers that prevent incoming damage

[Power Interactions]
When the Red Soul Aura is active, enemies will take damage when they strike your shield

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Soul Well
Conjure a Soul Well that will aid you in battle. In Damage role, enemies near the Soul Well will be damaged over time. When enemies within the area of effect are knocked out, they grant a critical attack bonus to your allies within range. In Healer role, allies near the soul well will be healed over time, and some of their health will be restored when enemies within the area of effect are knocked out

[Power Interactions]
Grants Red Soul Aura by accessing the souls of enemies defeated near the Soul Well

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Ritualistic Word
These spellbound words will heal you and up to 3 allies

[Healer Role]
Provides a shield for the Watcher pet and restores Power over time

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Summon Watcher or Fury
[Requires Level 8]
Grants Multiple Abilities:

Summons Watcher
Summons a healing pet that will attack your enemies and heal itself. Hold the Summon Watcher button for three seconds banish it.

[Power Interactions]
Grants Red Soul Aura by accessing the souls of defeated enemies

[Healer Role]
Imbued the Watcher with the ability to Heal you and your group members.


Summons Fury
[Weapon Mastery Crit Excluded] Summons a destructive Fury to damage and knock down your enemies. This pet will deal additional damage to enemies inflicted with Bad Karma. Hold the Summon Fury button for three seconds banish it.

[Power Interactions]
Grants Red Soul Aura by accessing the souls of defeated enemies
Transcendence
[Requires Level 8]
[50% Supercharge Cost]
Transcend the mundane and cast a powerful spell of protection. While active, incoming damage and impulses are prevented, and you and your group members' Health and Power are significantly restored over time.
Grand Summoning
[Requires Level 8]
[50% Supercharge Cost]
Summons a terrifying triumvirate of Grand Watcher, Fury, and Guardian, to fight freely at your side with devastating proficiency
Soul Barrage
[Requires Level 8]
Launch 5 deadly soul projectiles at your enemies, damaging them in quick succession and knocking them down.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Transmutation
[Requires Level 12]
Turn physical force into a force of magic! Blast your target and nearby enemies with a burst of supernatural energy, damaging and knocking them down

[Power Interactions]
Deals additional damage to enemies afflicted with Bad Karma or when Red Soul Aura is active

[Healer Role]
Exploded enemies heal nearby allies.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Offering
[Requires Level 16]
This cabalistic offering provides a shield for your current pet will restore Power over time to your pets and non-player allies

[Damage Role]
While Fury is active, increases your power regeneration for each of the next two powers activated from the Summoning tree before the cooldown of Offering expires. This effect is also triggered by Weapon of Destiny and Circle of Destruction. Increases all damage by 50% until the hit counter resets (at least five seconds)
Shard of Life
[Requires Level 16]
Create an explosive, magical shard above your target, damaging it and nearby enemies.

[Power Interactions]
Depending on your role, inflicts Bad Karma so that enemy attacks either heal their targets or damage their own allies.

[Healer Role]
Allies near your target receive healing over time.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Soul Storm
[Requires Level 16]
[Vulnerable to Interrupt]
Release a barrage of sorcerous projectiles at your enemies, damaging and knocking them down.

[Power Interactions]
Deals additional damage to enemies afflicted with Bad Karma or when Red Soul Aura is active.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Summon: Watcher
[Requires Level 8]
Summon a Watcher that will attack your enemies and heal itself. Hold the Summon Watcher button for three seconds to banish it.

[Power Interactions]
Grants Red Soul Aura by accessing the souls of defeated enemies

[Healer Role]
Imbues the Watcher with the ability to Heal you and your group members.
Summon: Fury
[Requires Level 8]
[Weapon Mastery Crit Excluded] Summons a destructive Fury to damage and knock down your enemies. Hold the Summon Fury button for three seconds banish it.

[Power Interactions]
Grants Red Soul Aura by accessing the souls of defeated enemies